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Warrior Builds
Skip to GearsetSkills & Rotation
Pros +
High damageGood mobilityFluid rotationEasy to learnSustained damageLots of cleave
Cons -
No ranged DPSLacks utilityRelies on resource managementEasy to cancel skillsFrequent animation locksRequires enemy target
Attributes
Power3068
Toughness1000
Vitality1572
Precision2140
Critical Chance64.28%
Ferocity1885
Critical Damage275.6%
Condition Damage0
Healing Power0
Expertise0
Condition Duration0%
Concentration0
Boon Duration0%
Item | Stat |
---|---|
Berserker'sHelm | |
Berserker'sShoulders | |
Berserker'sCoat | |
Berserker'sGloves | |
Berserker'sLeggings | |
Berserker'sBoots |
Item | Stat |
---|---|
Berserker'sBackpiece | |
Berserker'sAccessory | |
Berserker'sAccessory | |
Berserker'sAmulet | |
Berserker'sRing | |
Berserker'sRing | |
Relic |
Primary Weapon Set | |
---|---|
Berserker's GreatswordMain Hand | Secondary Weapon Set |
Berserker's AxeMain Hand | |
Berserker's AxeOff Hand | Other Items |
Infusionx18 | |
Food | |
Utility | |
Jade Bot Core |
Copy Build Template
Step One
The goal of the Berserker rotation is to quickly cast and maintain it as long as possible. While in this state, your damage is amplified and you gain access to Primal Bursts: more powerful versions of Burst skills. There are a few ways of extending the duration of : Because of that, the basic rotation consists of:
- Build up 30 Adrenaline, often by using .
- Use .
- Attack with Rage and Weapon Skills until you build 10 Adrenaline Primal Burst.
Step Two
For the second step, we introduce the basic Axe rotation and a couple special interaction with Berserker. First, the Primal Burst of Axe is , which resets its Cooldown whenever you hit an enemy with it, allowing for a fast-paced rotation of building 10 Adrenaline . Not only that, but we have the Rule of 3 Hits. Thanks to , generates 2 and all other critical Axe hits generate 3. So, every 3 hits after will always generate at least 11 which is enough to cast it again. As many skills hit twice, we'll mostly need to use two attacks in a row to max Adrenaline. Also, because of , Weapon Swapping will generate 5. Summing up, this is a table with skill combos we'll be using to generate 10 :1st Skill 2nd Skill or Weapon Swap
In the last combo, should be used in place of every other loop! Also, Auto Attacks are only used to fix mistakes in the final rotation but can be used as training wheels. The combo of also leads to10!
Step Three
Now that we know the basic rules of playing with Axe, we can learn how to play with Greatsword! Luckily, it is the easiest part of the rotation, as follows: Moving forward, the number inside parenthesis is the minimum current Adrenaline after executing that attack. The values might differ slightly from procs, but will not affect the rotation at all! is easy to cancel! If you don't hit all nine times, use other skills to fill your bar up to nine before continuing Because the loop is so short, we should not be spending too long on Greatsword and should Weapon Swap quickly. Based on the combos learned on Step 2, a simplified rotation is:
Step Four
Once you are feeling good with the simplified rotation, it is time to make Axe beefy! To maximize damage, we will be adding utility skills and ordering the weapon skills to better align Cooldowns. To make it easier to learn and memorize, we can split the Axe rotation into 3 parts: PART 1 While training this part on the golem, you can replace Weapon Swap with the Auto Attack combo to build enough Adrenaline to continue. PART 2 PART 3 Finally, the full rotation will look like: It is important that during the combo, the second skill should be used to Stun Break the Self-Stun applied by .
Step Five
Finally, we'll learn the opener which should be executed at the start of fights and after downtimes. It allows a quick build up to 30 Adrenaline and proper alignment of Cooldowns:
Transitioning to the Full Build
If even after repeating the rotation perfectly your damage is somewhat low, it means you are not pressing the buttons fast enough. This is a fast-paced rotation, skills should be aggressively queued to reduce downtime. A suggestion is to disable Auto Attacks in both weapon as these are not used in the final rotation and can lead to mistakes when learning this specialization. For the final rotation and guide, please check the Power Berserker guide!
Skill Reference Guide
Axe & Axe Default Keybind F1
Auto Attack 2
3
4
5
Greatsword Default Keybind F1
2
4
Trait Notes
can be replaced by to provide Quickness and Fury to your subgroup while keeping the same gear and rotation. Check Power Quickness Berserker guide for more information.