Published Feb 29, 2024
Updated Jun 28, 2024
Raids - June 2024 Balance
Darshie
meta team
Versatile Power, Stalwart Focus
We are running a beta of a new build page design. Log in and opt-in for Experimental Features to try the new experience.
Warrior Builds
Skip to GearsetSkills & Rotation
Pros +
Fluid rotationEasy to learnDefensive optionsSimple rotationTanking build
Cons -
Relies on resource managementForced movementRequires enemy target
Attributes
Power1973
Toughness1409
Vitality1285
Precision1000
Critical Chance5%
Ferocity0
Critical Damage150%
Condition Damage0
Healing Power1581
Expertise0
Condition Duration0%
Concentration1030
Boon Duration100%
Item | Stat |
---|---|
Harrier'sHelm | |
Harrier'sShoulders | |
Harrier'sCoat | |
Harrier'sGloves | |
Harrier'sLeggings | |
Harrier'sBoots |
Item | Stat |
---|---|
Harrier'sBackpiece | |
Harrier'sAccessory | |
Harrier'sAccessory | |
Giver'sAmulet | |
Giver'sRing | |
Giver'sRing | |
Relic |
Primary Weapon Set | |
---|---|
Harrier's StaffMain Hand | Secondary Weapon Set |
Harrier's MaceMain Hand | |
Harrier's WarhornOff Hand | Other Items |
Infusionx18 | |
Food | |
Utility | |
Jade Bot Core |
Copy Build Template
Opener
You can alternatively open with but you will require a Stun Break.
Rotation Concept
The idea is to perform two casts on Staff and one on Mace per loop. The basic loop is: Use off Cooldown. Use Warhorn skills as available.
Staff Skills
While experiencing damage pressure, it may be worth it to remain on Staff for four casts. If doing so, your Staff rotation looks like this: Some Staff skills are worth delaying to use at the right time: You can avoid the movement from and speed up the cast by hovering your cursor over your skill bar before activating it.Skill Usage Availability Heal, Protection, Aegis Each Loop Pull for enemy grouping, Defiance Break Each Loop Block, Heal, Resolution, and Adrenaline Every Other Loop
Healing, Cleanse, and Barrier
Healing Cleanse
Producing Quickness & Other Boons
Bursts, and Why You Should Hit Things in the Face Very Hard
Primal Burst skills grant Quickness, Fury, Might, Protection and Healing. Additionally: Sticking to the Basic Loop to Burst frequently will generate these effects reliably, to keep your subgroup vitally sound and viciously capable. A more in-depth breakdown of rotation priorities and boon output can be found in the gameplay guide.
Rotation Notes
will not be permanent without extra Rage skills.
When dropping out of , it will be put on Cooldown, and will require 30 Adrenaline to re-enter. While locked out of , use level-1 Bursts as available instead, then use , , or other Adrenaline sources to enter again, making sure not to delay it.
Crowd Control
For more access to Defiance Break, the build can intentionally leave to gain Stability through , then cast the following sequence:Skill Defiance Break Source 100-300 Mace Burst 100 Mace Primal Burst 100 Mace 150 Staff 300 Elite 300 Utility 232 Utility
Select skills depending on the encounter:
Trait Notes
Changes in the Tactics Trait Line: Changes in the Discpline Trait Line: Changes in the Berserker Trait Line:
Gear Notes
You may use Dagger instead of Mace on encounters where Boon Removal is needed more than Defiance Break. In loop, cast any time you would cast . may replace on the Mace set to increase the duration of Stuns and Dazes. can be used instead of if you have consistent Combo Fields to Blast.