Heal Quickness Berserker Build - Guild Wars 2 (2024)

Published Feb 29, 2024

Updated Jun 28, 2024

Raids - June 2024 Balance

Heal Quickness Berserker Build - Guild Wars 2 (1)

Darshie

meta team

Versatile Power, Stalwart Focus

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Heal Quickness Berserker Gameplay Guide

Warrior Builds

Skip to GearsetSkills & Rotation

Pros +

Fluid rotationEasy to learnDefensive optionsSimple rotationTanking build

Attributes

Heal Quickness Berserker Build - Guild Wars 2 (2) Power1973

Heal Quickness Berserker Build - Guild Wars 2 (3) Toughness1409

Heal Quickness Berserker Build - Guild Wars 2 (4) Vitality1285

Heal Quickness Berserker Build - Guild Wars 2 (5) Precision1000

Heal Quickness Berserker Build - Guild Wars 2 (6) Critical Chance5%

Heal Quickness Berserker Build - Guild Wars 2 (7) Ferocity0

Heal Quickness Berserker Build - Guild Wars 2 (8) Critical Damage150%

Heal Quickness Berserker Build - Guild Wars 2 (9) Condition Damage0

Heal Quickness Berserker Build - Guild Wars 2 (10) Healing Power1581

Heal Quickness Berserker Build - Guild Wars 2 (11) Expertise0

Heal Quickness Berserker Build - Guild Wars 2 (12) Condition Duration0%

Heal Quickness Berserker Build - Guild Wars 2 (13) Concentration1030

Heal Quickness Berserker Build - Guild Wars 2 (14) Boon Duration100%

ItemStat

Harrier'sHelm

Harrier'sShoulders

Harrier'sCoat

Harrier'sGloves

Harrier'sLeggings

Harrier'sBoots

ItemStat

Harrier'sBackpiece

Harrier'sAccessory

Harrier'sAccessory

Giver'sAmulet

Giver'sRing

Giver'sRing

Relic
Primary Weapon Set

Harrier's StaffMain Hand

Secondary Weapon Set

Harrier's MaceMain Hand

Harrier's WarhornOff Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Copy Build Template

Opener

  • +
  • Weapon Swap
  • +

You can alternatively open with but you will require a Stun Break.

The idea is to perform two casts on Staff and one on Mace per loop.

The basic loop is:

  • Weapon Swap
  • Weapon Swap

Use off Cooldown.

Use Warhorn skills as available.

Staff Skills

While experiencing damage pressure, it may be worth it to remain on Staff for four casts. If doing so, your Staff rotation looks like this:

  • Weapon Swap

Some Staff skills are worth delaying to use at the right time:

SkillUsageAvailability
Heal, Protection, AegisEach Loop
Pull for enemy grouping, Defiance BreakEach Loop
Block, Heal, Resolution, and AdrenalineEvery Other Loop

You can avoid the movement from and speed up the cast by hovering your cursor over your skill bar before activating it.

Healing, Cleanse, and Barrier

Healing

  • , , ,
  • Shout skills, through
  • Burst skills, through
  • Swapping to Warhorn, through

Cleanse

  • removes Crippled, Chilled, and Immobilized, and grants Swiftness.
  • removes 3 conditions, provides Barrier, and grants Vigor.

Producing Quickness & Other Boons

Bursts, and Why You Should Hit Things in the Face Very Hard

Primal Burst skills grant Quickness, Fury, Might, Protection and Healing.

Additionally:

  • Staff will give Regeneration and another Heal.
  • Mace will Stun or Daze your enemy.

Sticking to the Basic Loop to Burst frequently will generate these effects reliably, to keep your subgroup vitally sound and viciously capable.

A more in-depth breakdown of rotation priorities and boon output can be found in the gameplay guide.

Rotation Notes

will not be permanent without extra Rage skills.
When dropping out of , it will be put on Cooldown, and will require 30 Adrenaline to re-enter. While locked out of , use level-1 Bursts as available instead, then use , , or other Adrenaline sources to enter again, making sure not to delay it.

Crowd Control

SkillDefiance BreakSource
100-300Mace Burst
100Mace Primal Burst
100Mace
150Staff
300Elite
300Utility
232Utility

For more access to Defiance Break, the build can intentionally leave to gain Stability through , then cast the following sequence:

  • or other Adrenaline sources to quickly re-enter .

Select skills depending on the encounter:

  • to reset Primal Bursts, for greater Healing or Defiance Break while in .
  • for Stability, Resistance, Superspeed, Resolution, and a Light Field.
  • for another source of Aegis, Barrier, Resolution, and a Light Field.
  • for group Cleanse, Stun Break, and a small Heal.
  • for Defiance Break and Adrenaline.
  • to more freely use and for Adrenaline.
  • for AoE Launch.
  • for a group Revive, if isn't needed.

Trait Notes

Changes in the Tactics Trait Line:

  • may be taken for Cleanse and greater Healing at fights with regular condition pressure. Only select this trait if you know you will have allies granting Might in your subgroup.
  • should be used if the group needs Stability more often than can be used, or if there is a reason to delay casting . This swap reduces overall Healing, especially if multiple Shout skills are equipped.

Changes in the Discpline Trait Line:

  • is capable of providing increased outgoing Healing, but must be taken alongside additional Adrenaline sources, like Rage skills, or it risks severely delaying the rotation.

Changes in the Berserker Trait Line:

  • may be taken to Break the self-inflicted Stun of , but will cause you to leave more often. Use or to smoothly re-enter as their timings will match.

Gear Notes

You may use Dagger instead of Mace on encounters where Boon Removal is needed more than Defiance Break. In loop, cast any time you would cast .

may replace on the Mace set to increase the duration of Stuns and Dazes.

can be used instead of if you have consistent Combo Fields to Blast.

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Heal Quickness Berserker Build - Guild Wars 2 (2024)

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