Resolve (RES, ) is one of the primary attributes in Pillars of Eternity and Pillars of Eternity II: Deadfire. The in-game description reads:
“
Resolve reflects a character's internal drive, determination, fearlessness, and the emotional intensity they can project to others. It can be useful for mental intimidation, leadership, and convincing performances. In combat, it helps characters maintain Concentration and contributes to the Will and Deflection defenses.
”
Contents
- 1 Effects
- 1.1 Combat
- 1.2 Dialog and scripted interactions
- 2 Allocation
- 3 Buffs in Pillars of Eternity
- 3.1 Passive abilities/talents
- 3.2 Equipment
- 3.3 Resting bonuses
- 3.4 Prostitute boons
- 3.5 Modal or active buffs
- 3.6 Active abilities/spells
- 3.7 Consumable items
- 4 Buffs in Pillars of Eternity II: Deadfire
- 4.1 Passive effects
- 4.2 Abilities/spells
- 4.3 Weapons
- 4.4 Equipment
- 4.5 Pets
- 4.6 Resting bonuses
- 4.7 Prostitute boons
- 4.8 Consumable items
- 4.9 Class
- 5 Debuffs in Pillars of Eternity II: Deadfire
- 5.1 Abilities/Spells
- 5.2 Class
Effects[ | ]
Bonuses | ||||
---|---|---|---|---|
Will | Deflection | Hostile Effects Duration (Pillars of Eternity II: Deadfire) | Concentration (Pillars of Eternity) | |
2 | -16 | -8 | +24% | -24 |
3 | -14 | -7 | +21% | -21 |
4 | -12 | -6 | +18% | -18 |
5 | -10 | -5 | +15% | -15 |
6 | -8 | -4 | +12% | -12 |
7 | -6 | -3 | +9% | -9 |
8 | -4 | -2 | +6% | -6 |
9 | -2 | -1 | +3% | -3 |
10 | no change | |||
11 | +2 | +1 | -3% | +3 |
12 | +4 | +2 | -6% | +6 |
13 | +6 | +3 | -9% | +9 |
14 | +8 | +4 | -12% | +12 |
15 | +10 | +5 | -15% | +15 |
16 | +12 | +6 | -18% | +18 |
17 | +14 | +7 | -21% | +21 |
18 | +16 | +8 | -24% | +24 |
19 | +18 | +9 | -27% | +27 |
20 | +20 | +10 | -30% | +30 |
21 | +22 | +11 | -33% | +33 |
22 | +24 | +12 | -36% | +36 |
23 | +26 | +13 | -39% | +39 |
24 | +28 | +14 | -42% | +42 |
... | ... | ... | ... | ... |
Combat[ | ]
Per point of Resolve above/below 10, a character gains:
- ±2 to their Will defense.
- ±1 to their Deflection defense.
- ±3% to Hostile Effect duration (Pillars of Eternity II: Deadfire only).
- ±3 to their Concentration (Pillars of Eternity only).
See Combat for more explanation on how bonuses are calculated and applied.
Dialog and scripted interactions[ | ]
In conversations, the protagonist's resolve is frequently checked for persuading people to do what you want, or for delivering a convincing lie or performance.
In scripted interactions, depending on the script, party member Resolve may be checked to determine success or the player can select a party member to tackle the challenge.
See Uses of Resolve in interactions for a detailed list.
Allocation[ | ]
A player character's Resolve score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for a Human from Aedyr, it would be between 5 and 20:
Human | +1 |
Orlan | +1 |
Aedyr | +1 |
Ixamitl Plains | +1 |
Buffs in Pillars of Eternity[ | ]
There are various ways to (temporarily) increase a character's Resolve beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.
Passive abilities/talents[ | ]
unlimited – permanently active once learned
Type | Ability | RES modifier |
---|---|---|
Quest reward talent | Berath's Boon | +1 |
Rewarded talent | Effigy's Resentment | +1 |
Equipment[ | ]
one – bonus while equipped
Slot | Item | RES modifier |
---|---|---|
Head | Ultimate Hat of Alluring Perfection [WM1] | -2 |
Hands | Bracers of Enduring | +1 |
Neck | Cloak of the Theocrat | +1 |
Head | Company Captain's Cap [DP] | +1 |
Neck | Glanfathan Adraswen | +1 |
Fingers | Snerf's Folly | +1 |
Head | The Pilgrim's Lasting Vigil | +1 |
Fingers | The Ring of Wonder | +1 |
Neck | Unwavering Resolve | +1 |
Head | Waage's Hat of Leadership | +1 |
Armor | Coat of Ill Payment | +2 |
Neck | Amulet of Joka'te | +2 |
Waist | Broad Belt of Power | +2 |
Head | Dandy Hat of the Diseased Yak | +2 |
Neck | Lost Periapt of the Winding Path [WM2] | +2 |
Fingers | Serel's Ring | +2 |
Armor | Kerdhed Pames | +3 |
Head | Argwes Adra's Helm [WM2] | +3 |
Fingers | Ring of Changing Heart [WM1] | +3 |
Neck | Shroud of Mourning | +3 |
Hands | Siegebreaker Gauntlets [WM2] | +4 |
Head | Company Captain's Cap [DP] | +3 |
Armor | Of Resolve 1 Enchantment | +1 |
Armor | Of Resolve 2 Enchantment | +2 |
Resting bonuses[ | ]
Location | Inn | Room | RES modifier | Lasts for |
---|---|---|---|---|
Gilded Vale | Blackhound Inn | Dyrwood's Pride | +2 | 2 rests |
Copperlane | Fox and Goose | Merchant's Stay | +1 | 2 rests |
Hearthsong | Celestial Sapling | Celestial Suite | +2 | 1 rest |
Hearthsong | Celestial Sapling | Wanderer's Reprieve | +1 | 2 rest |
Caed Nua | Brighthollow | Chapel | +3 | 3 rests |
Prostitute boons[ | ]
one – for the protagonist only
Location | Brothel | Prostitute | RES modifier | Lasts for |
---|---|---|---|---|
Ondra's Gift | Salty Mast | Big Durmsey | +2 | 1 rest |
Ondra's Gift | Salty Mast | Iqali | +1 | 1 rest |
Modal or active buffs[ | ]
one – which includes:
Active abilities/spells
– temporary bonus when used
Type | Ability | RES modifier | Duration | Affected characters |
---|---|---|---|---|
Item | Lord's Authority | +5 | 30 sec | user |
Type | Class | Ability | Effects | Duration | Area |
---|---|---|---|---|---|
Invocation | Chanter | The Brideman Slew Thirty 'Fore They Crossed Half the Hall | Friendly AoE: +5 Constitution, Might, Resolve for 30.0 sec • Caster: Applies the same effect as Friendly AoE | 30.0 seconds | Length: 3.0m 90° Cone |
Item | Depression | User: -1 Resolve for 20.0 sec | 20.0 seconds | ||
Item | Lord's Authority | User: +5 Might, +5 Resolve, Immunity to Charmed, Dominated for 30.0 sec | 30 seconds | ||
Power | Cipher | Psychovampiric Shield | Target: Drains -10 Resolve for +25 Deflection for 20.0 sec | 20.0 seconds | |
Spell | Priest | Crowns for the Faithful | Friendly AoE: +6 Perception, +6 Intellect, +25 Resolve for 30.0 sec | 30.0 seconds | 1.25m Radius |
Spell | Priest | Holy Power | Friendly Aura: +3 Might, +7 Resolve for 30.0 sec | 30.0 seconds | Aura Range: 1.3m |
Spell | Priest | Minor Avatar | Caster: +20% Melee Damage, +20% Ranged Damage, +8 Might, +8 Dexterity, +8 Constitution, +8 Perception, +8 Resolve, +8 Intellect, +40 Max Endurance for 30.0 sec | 30.0 seconds | |
Spell | Wizard | Arkemyr's Wondrous Torment | Foe Target: -10 Resolve, Intellect, Perception for 10.0 sec | 10.0 seconds | |
Spell | Wizard | Miasma of Dull-Mindedness | AoE: -6 Perception, -6 Intellect, -6 Resolve for 12.0 sec | 12.0 seconds | 1.25m Radius |
Consumable items
– temporary bonus when used
Type | Item | RES modifier | Duration | Affected characters |
---|---|---|---|---|
food | Dragon Egg | +3 | 300 sec | user |
food | Dragon Egg Dish | +3 | 300 sec | user |
food | Dragon Meat | +3 | 150 sec | user |
food | Dragon Meat Dish | +3 | 150 sec | user |
Buffs in Pillars of Eternity II: Deadfire[ | ]
Most resolve buffs are applied via one of the three Resolve Inspirations; Steadfast, Resolute, and Courageous. Stacking rules apply depending on whether the effect is passive or active. Generally, all passives stack - but actives do not and will instead use the highest bonus. In the case of inspirations, a Tier 1 inspiration will always be superseded by a Tier 2 one of the same type, and so on.
Passive effects[ | ]
unlimited – obtained during gameplay
Name | RES modifier | Duration |
---|---|---|
Alchemic Wits | +2 | Until rest |
Berath's Blessing - Champion Stats | +2 | Permanent |
Cauldron Brew | +1 | Permanent |
Effigy's Resentment: Grieving Mother | +1 | Permanent |
Effigy's Resentment: Pallegina | +1 | Permanent |
Fortune: Determination | +1 | Until rest |
Nature's Resolve | +2 | Until rest |
Rikuhu's Blessing | +2 | Until rest |
Abilities/spells[ | ]
one – temporary bonus when used, mostly combat only
Type | Ability | RES modifier | Duration | Affected characters |
---|---|---|---|---|
4th Level Chanter Invocation 6th Level Chanter Invocation | The Brideman Slew Thirty 'Fore They Crossed Half the Hall ..Each Kill Fed His Fury | +5 (Steadfast) | 30.0 sec | Allied AoE + Self |
2nd Level Cipher Spell | Psychovampiric Shield | +5 (Steadfast) | 20.0 sec | Self |
4th Level Cipher Spell | Wild Leech | +5 (Steadfast)* | 45.0 sec | Self (Random Effect) |
5th Level Cipher Spell | Echoing Shield | +5 (Resolute) | 30.0 sec | Allied AoE |
7th Level Fighter Ability | Unbending Shield | +5 (Resolute) | 15.0 sec | Allied AoE |
8th Level Fighter Ability | Inspired Discipline | +5 (Steadfast) | 30.0 sec | Self |
3rd Level Paladin Ability | Hands of Light | +5 (Courageous) | 8.0 sec | Allied Target |
4th Level Paladin Ability 6th Level Paladin Ability | Liberating Exhortation Liberating Command | +5 (Steadfast) | 20.0 sec | Target |
6th Level Paladin Ability | Remanding Exhortation | +5 (Resolute) | 20.0 sec | Target |
7th Level Paladin Ability | Reinforcing Command | +5 (Resolve) | 12.0 sec | Allied Target' |
2nd Level Priest Spell | Holy Meditation | +5 (Resolute) | 15.0 sec | Friendly AoE |
5th Level Priest Spell | Champion's Boon | +5 (Resolute) | 30.0 sec | Friendly Target |
7th Level Priest Spell | Minor Avatar | +5 (Steadfast) | 30.0 sec | Self |
8th Level Priest Spell | Crowns for the Faithful | +5 (Steadfast) | 30.0 sec | Friendly AoE |
8th Level Ranger Ability | Bonded Fury | +5 (Resolve) | 30.0 sec | Animal Companion |
1st Level Wizard Spell | Conjure Familiar: Beetle | +3 | 60.0 sec | Self |
7th Level Wizard Spell | Bekarna's Midnight Daydream [FS] | +5 (Resolute)* | 12.0 sec | Allied Target (Random Effect) |
Watcher-only Ability | No Pity for the Lost | +5 (Steadfast) | 20.0 sec | Self |
Weapons[ | ]
unlimited – bonus only in combat, and either triggers under certain conditions or granted as a castable ability
Weapon type | Name | Enchantment | RES modifier | Condition | Duration |
---|---|---|---|---|---|
Crossbow | Scourge of Bezzello | Soothing Bolts | +5 (Steadfast) | On scoring a Crit to allies near the target | 4.0 sec |
Great sword | Effort | Inspiring Demise | +5 (Courageous) | While under 25% health | - |
Great sword | Effort | Valiant Demise | +5 (Steadfast) | To nearby allies when the wielder is knocked out | 20.0 sec |
Hunting bow | Aamiina's Legacy | Warning of Blue Water | +5 (Resolute) | Freely castable | 25.0 sec |
Mace | Magistrate's Cudgel | Fair Trial | +5 (Steadfast)* | 1-in-6 chance upon being afflicted | 15.0 sec |
Sword | Griffin's Blade | Loyal Companion | +5 (Steadfast) | To nearby allies when the wielder is Bloodied (25-50% Health) | 12.0 sec |
Wand | The Weyc's Wand [FS] | Wael's Inspiration | +5 (Courageous) | After empowering a spell | 8.0 sec |
War hammer | Last Word | Silence in Death | +5 (Steadfast) | Per kill | 6.0 sec |
Equipment[ | ]
unlimited – bonus only in combat, and either triggers under certain conditions or granted as a castable ability
Type | Item | Enchantment | RES modifier | Condition | Duration |
---|---|---|---|---|---|
Belt | Least Unstable Coil [SSS] | Empowered Being | +5 (Courageous) | 1-in-6 chance after using an Empowered Spell or ability | 10.0 sec |
Cloak | Hakori's Refuge [SSS] | Bold In Danger | +5 (Steadfast) | 20% chance when crit | 8.0 sec |
Padded armor | Gipon Prudensco | Bravado | +5 (Steadfast) | On combat start | 15.0 sec |
Plate armor | Blackened Plate Armor | Contentment in Pain | +5 (Steadfast)* | When the wearer first becomes Bloodied (25-50% Health) | 30.0 sec |
Ring | Harmony | Commitment | +1 | While within 2.5m of a bonded ally. | - |
Ring | Ring of Clenched Muscle [FS] | Test Subject | +5 (Steadfast)* | 10% chance to trigger random tier 1 Inspiration on being hit. 1-in-6 chance for it to be Steadfast. | 10.0 sec |
Small shield | Outworn Buckler | Symbol of Inspiration | +5 (Steadfast) | 1% Chance when receiving damage to nearby allies | 10.0 sec |
Small shield | Outworn Buckler | Beacon of Inspiration | +5 (Steadfast) | 3% Chance when receiving damage to nearby allies | 10.0 sec |
Small shield | Outworn Buckler | Symbol of Courage | +5 (Steadfast/Resolute/Courageous) | 1% Chance when receiving damage to nearby allies (1 in 3 chance to be Steadfast) | 10.0 sec |
Necklace | Chain of Rightful Authority [SSS] | Rightful Vengeance | +1 | Per party members KO'd | Until end of combat |
Necklace | Neriscyrlas' Hope [BW] | ||||
Necklace | Tooth of Toamowhai [SSS] | ||||
Amulet | Crown of the Exiled Queen [FS] | ||||
Amulet | Weight of Revelation [FS] |
unlimited – bonus while equipped
Type | Item | Enchantment | RES modifier |
---|---|---|---|
Amulet | Token of Faith | Of Resolve 2 | +2 |
Boots | Boots of the Stone | Firm Foundation | +1 |
Boots | Boots of the White | Shod for Winter | +1 |
Boots | Shorewalker Sandals | Certain Stride | +1 |
Cloak | Badrwn's Cover | Steeled in Darkness | +1 |
Cloak | Cloak of Poverty [DMT] | Impoverished | +0 to 5 (increases when the party has little currency) |
Cloak | Cloak of the Theocrat | Of Resolve | +1 |
Cloak | Ragged Cloak | Vestment of Skaen | +1 |
Ring | Chameleon's Touch | Versatile | +1 (as Druid/Priest) |
Ring | Harmony | Commitment | +1 |
Ring | Ring of the Solitary Wanderer | Self-Motivated | +1 |
Pets[ | ]
unlimited – bonus while equipped to either self or party
Pet | Target | RES modifier |
---|---|---|
Chilli | Self | +1 |
Eliel | Self | +1 |
Eviee | Self | +2 |
Grog | Self | +1 |
Nalvi | Self | +1 |
Nebula | Party (in AoE) | +5 (Steadfast) 1-in-6 chance for 10.0 sec every 12 seconds |
Roxy | Self | +1 |
Stinky Pete | Self | +1 |
Zorro | Self | +1 |
Resting bonuses[ | ]
one - until next rest
Location | Room | Cost | RES modifier |
---|---|---|---|
Tikawara, Himuihi | Gentle Breeze | ![]() | +2 |
? [BW] | Fireside Bed | ![]() | +2 |
Prostitute boons[ | ]
one – for the protagonist only, lasts until next rest.
Location | Prostitute | RES modifier |
---|---|---|
Queen's Berth, The Wild Mare | Rabyuna | +2 |
Consumable items[ | ]
one – for the user until next rest
Type | Item | RES modifier |
---|---|---|
Food | Fried Ugly | +1 |
Food | Hagfish | +1 |
Food | Seafood Stew | +1 |
Drink | Rice Wine | +2 |
unlimited – for the user for a duration (sometimes only in combat)
Type | Item | RES modifier | Duration | Combat only |
---|---|---|---|---|
Drug | Ripple Sponge | +3 | 180.0 sec | |
Potion | Potion of Mental Prowess | +2 | 45.0 sec | |
Potion | Vial of Starlight [DMT] | +5 | 10.0 sec | |
Scroll | Deck of Endless Possibilities [DMT] | +5 (Steadfast)* | 30 sec |
Class[ | ]
unlimited – permanently to the character, sometimes under a condition
Type | Name | RES modifier | Condition |
---|---|---|---|
Subclass | Wild Mind | +5 (Courageous) | Small chance on casting ability |
Debuffs in Pillars of Eternity II: Deadfire[ | ]
Most resolve debuffs are applied via one of the three Resolve afflictions; Frightened, Shaken, and Terrified. Stacking rules apply depending on whether the effect is passive or active. Generally, all passives stack - but actives do not and will instead use the highest penalty . In the case of afflictions, a Tier 1 affliction will always be superseded by a Tier 2 one of the same type, and so on.
Abilities/Spells[ | ]
one – temporary penalty when used, mostly combat only
Type | Ability | RES modifier | Duration | Affected characters |
---|---|---|---|---|
Core Druid Spell | Druid Bear Terrifying Roar | -5 (Frightened) | 10.0 sec | Foe AoE |
Core Priest Spell | Holy Radiance | -5 (Shaken) | 15.0 sec | Foe Vessel AoE |
1st Level Cipher Ability | Tenuous Grasp | -5 (Shaken) | 20.0 sec | Foe Target |
1st Level Barbarian Ability 4th Level Barbarian Ability 9th Level Barbarian Ability | Barbaric Yell | -5 (Shaken) | 20.0 sec | Foe AoE |
2nd Level Cipher Spell | Psychovampiric Shield | -10 | 20.0 sec | Target |
2nd Level Wizard Spell | Miasma of Dull-Mindedness | -10 | 20.0 sec | AoE |
3rd Level Cipher Ability | Secret Horrors | -5 (Frightened) | 15.0 sec | Foe AoE |
3rd Level Rogue(Trickster) Ability 3rd Level Wizard Spell | Ryngrim's Repulsive Visage | -5 (Terrified) | 4.0 sec | Foe AoE |
3rd Level Chanter Invocation 5th Level Chanter Invocation | Reny Daret's Ghost Spake, | -5 (Frightened) | 15.0 sec | Foe AoE |
4th Level Cipher Spell | Wild Leech | -5 (Shaken) | - | Target (Random Effect) |
4th Level Chanter Invocation | ...And Their Fear Followed | -5 (Frightened) | 6.0 sec | AoE (after 4.0 sec to Paralyzed targets) |
4th Level Priest Spell | Divine Terror | -5 (Frightened) | 20.0 sec | Foe AoE |
4th Level Barbarian Ability 9th Level Barbarian Ability | Barbaric Roar | -5 (Shaken) | 20.0 sec | Foe Target |
5th Level Rogue Ability | Eliminating Blow | -5 (Shaken) | 12.0 sec | Foe AoE |
5th Level Priest(Woedica) Spell | Writ of War | -5 (Shaken) | 15.0 sec | AoE |
5th Level Druid Spell | Nature's Terror | -5 (Frightened) | 4.0 sec | AoE |
5th Level Wizard Spell | Ryngrim's Enervating Terror | -5 (Terrified) | 15.0 sec | Foe AoE |
6th Level Druid Spell | Venombloom | -5 (Frightened) | 8.0 sec | Target |
7th Level Cipher Passive Ability | Echoing Horror | -5 (Frightened) | 12.0 sec | Foe AoE per kill |
7th Level Barbarian Ability | Spirit Tornado | -5 (Terrified) | 4.0 sec | Foe AoE |
8th Level Priest(Rymrgand) Spell | Symbol of Rymrgand | -5 (Frightened) | 6.0 sec | Foe AoE |
9th Level Cipher Ability | Haunting Chains | -5 (Terrified) | 20.0 sec | Target |
Class[ | ]
unlimited – permanently to the character, sometimes under a condition
Type | Name | RES modifier | Condition |
---|---|---|---|
Subclass | Wild Mind | -5 (Terrified) | Small chance on casting ability |
Subclass | Tactician | -5 (Shaken) | While Flanked |
Might (MIG) • Constitution (CON) • Dexterity (DEX) • Perception (PER) • Intellect (INT) • Resolve (RES) |