Tower defense event - Proposals & Suggestions (2024)

#1PurpleYouko

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Posted 13 April 2011 - 09:05 AM

I've been wondering whether to bring up this subject for a while now but wasn't sure.

The concept is a tower defense game where the players are the towers and streams of monsters attempt to cross a map following a path of designated way points in an attempt to reach a specific target location.
The waves start easy and get progressively harder as the game goes on.
The players (as a group) get 100 life points at the start of the event and lose one point for each monster that successfully reaches the target location.
For successfully defeating a monster, the player that kills it gets a reward point (just like in the Halloween event with Heburkal's minions) which they can later turn in for some kind of reward.

The beauty of this mini-game / event is that nobody knows where it will happen or even on which map until the announcement goes out to the server that a specific place is going to come under attack in a few minutes. Players that are interested in the event will have to rush to the map and sign up with the designated NPC in order to get the rewards.
The game itself will consist of a number of waves of monsters. 20 waves of about 50 monsters works pretty well
And yes i do mean works rather than should work.
I've actually coded and tested a rudimentary version of this system on an emulated server on my PC at home Tower defense event - Proposals & Suggestions (3)
That was why I was a bit reluctant to bring the subject up since reverse engineering is technically against Terms of Service. Tower defense event - Proposals & Suggestions (4)

Any how I've admited it now. i have a rose server emulator at home.
Not a private server!! just for my own testing of concepts and stuff. (do i get banned now??)
I never mess with private servers any more. I prefer to support the real game.

On my test rig I had to spawn the monster waves manually but i have devised a way to make it completely automatic and to run at random maps, days and times throughout any given week.
Additionally I made the tower def monsters immune to AOE skills so that a few high level characters can't camp the spawn location and just blast them all.
You have to take them out one by one. At least they don't fight back. they are WAY to intent on reaching their destination and taking your life points.

If the monsters manage to take all your life points then the game ends and no more waves will spawn until the next game starts.
If the players are successful in defending until there are no more waves of monsters left then every player who has signed up for the event and has scored at least one kill (no leachers here) will be given a special reward. This reward can be in the form of a token item which can be traded for one of a series of very nice items once you collect enough of them.
Getting enough of these tokens will require the player to take part in a LOT of tower defense games.
Could be a way to introduce truly epic gear or other rare items if it's handled correctly.
Imagine having to save up your tokens from a hundred or more TD games over the course of a month to get a real nice weapon Tower defense event - Proposals & Suggestions (5)

Potential improvements include
1) Setting up the system such that the total level of all characters involved in the event will have an effect on the level and/or number of monsters in each spawn.
2) Using special copies of the regular monsters that give little or no exp otherwise low level characters could come along and use skills to get a few points of damage on really high level monsters, instantly leveling them in some cases
3) Or just use normal monsters but have the server code set up such that exp is only rewarded as if the monsters were your own level.

The rose devs should have no difficulty in reproducing what I did here I think.
i would be quite willing to share anything I have with NARose if it makes the game better.
Of course i don't have the official server source code so my own code won't slide straight in. Integrating my code directly into a completely different code base would be problematical to say the least.
but....
the concept works and has been tested.

I figure a well balanced mini-game like this would give players of all levels something interesting and hopefully challenging to do rather than sit around in Junon Polis waiting for the next UW to get canceled.

So that's my idea

let the comments commence Tower defense event - Proposals & Suggestions (6)

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#2littlekami

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Posted 13 April 2011 - 09:21 AM

I've been wondering whether to bring up this subject for a while now but wasn't sure.

The concept is a tower defense game where the players are the towers and streams of monsters attempt to cross a map following a path of designated way points in an attempt to reach a specific target location.
The waves start easy and get progressively harder as the game goes on.
The players (as a group) get 100 life points at the start of the event and lose one point for each monster that successfully reaches the target location.
For successfully defeating a monster, the player that kills it gets a reward point (just like in the Halloween event with Heburkal's minions) which they can later turn in for some kind of reward.

The beauty of this mini-game / event is that nobody knows where it will happen or even on which map until the announcement goes out to the server that a specific place is going to come under attack in a few minutes. Players that are interested in the event will have to rush to the map and sign up with the designated NPC in order to get the rewards.
The game itself will consist of a number of waves of monsters. 20 waves of about 50 monsters works pretty well
And yes i do mean works rather than should work.
I've actually coded and tested a rudimentary version of this system on an emulated server on my PC at home Tower defense event - Proposals & Suggestions (9)
That was why I was a bit reluctant to bring the subject up since reverse engineering is technically against Terms of Service. Tower defense event - Proposals & Suggestions (10)

Any how I've admited it now. i have a rose server emulator at home.
Not a private server!! just for my own testing of concepts and stuff. (do i get banned now??)
I never mess with private servers any more. I prefer to support the real game.

On my test rig I had to spawn the monster waves manually but i have devised a way to make it completely automatic and to run at random maps, days and times throughout any given week.
Additionally I made the tower def monsters immune to AOE skills so that a few high level characters can't camp the spawn location and just blast them all.
You have to take them out one by one. At least they don't fight back. they are WAY to intent on reaching their destination and taking your life points.

If the monsters manage to take all your life points then the game ends and no more waves will spawn until the next game starts.
If the players are successful in defending until there are no more waves of monsters left then every player who has signed up for the event and has scored at least one kill (no leachers here) will be given a special reward. This reward can be in the form of a token item which can be traded for one of a series of very nice items once you collect enough of them.
Getting enough of these tokens will require the player to take part in a LOT of tower defense games.
Could be a way to introduce truly epic gear or other rare items if it's handled correctly.
Imagine having to save up your tokens from a hundred or more TD games over the course of a month to get a real nice weapon Tower defense event - Proposals & Suggestions (11)

Potential improvements include
1) Setting up the system such that the total level of all characters involved in the event will have an effect on the level and/or number of monsters in each spawn.
2) Using special copies of the regular monsters that give little or no exp otherwise low level characters could come along and use skills to get a few points of damage on really high level monsters, instantly leveling them in some cases
3) Or just use normal monsters but have the server code set up such that exp is only rewarded as if the monsters were your own level.

The rose devs should have no difficulty in reproducing what I did here I think.
i would be quite willing to share anything I have with NARose if it makes the game better.
Of course i don't have the official server source code so my own code won't slide straight in. Integrating my code directly into a completely different code base would be problematical to say the least.
but....
the concept works and has been tested.

I figure a well balanced mini-game like this would give players of all levels something interesting and hopefully challenging to do rather than sit around in Junon Polis waiting for the next UW to get canceled.

So that's my idea

let the comments commence Tower defense event - Proposals & Suggestions (12)

that means...FS cleric= no kill=no points=no rewards? non AE classes=way less kills then AE classes=less points=less rewards?

the idea is very nice...but with the rewards there have to be another thoughts to handle it i think^^

Edited by littlekami, 13 April 2011 - 09:25 AM.

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#3PurpleYouko

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Posted 13 April 2011 - 10:00 AM

that means...FS cleric= no kill=no points=no rewards? non AE classes=way less kills then AE classes=less points=less rewards?

the idea is very nice...but with the rewards there have to be another thoughts to handle it i think^^

One option could be to give rewards to parties maybe. Not sure how that would work though.

Actually though I see no reason why an FS cleric couldn't get some kills since the first few waves would always be weak monsters like jelly beans, woopies and so on.
You aren't seriously trying to tell me that an FS cleric couldn't kill at least one jelly bean are you?
As long as you kill at least one jelly then you can sit back and still get the winner's token at the end of the game.

Also don't forget that kills count for the first player to hit the monster so all you really need is first blood anyway

Edited by PurpleYouko, 13 April 2011 - 10:01 AM.

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#4littlekami

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Posted 13 April 2011 - 10:37 AM

yea...but...
it will go this way >>>

buffed champ storm the wave > ae > first hit+kill in 1 ae at the firsts waves.or even any other ae char run with high mspd in the first waves at ae or even ae from distance like mage.

u realy think as a cleric u can first hit nearly the same amount of mobs as any ae class? it would be arround 3:20 Tower defense event - Proposals & Suggestions (17)

then no cleric will join this event..or only the clerics with champ as dual client.

clerics are allways outsiders at those events...every event where u get points for kill/hit mobs are not fair for clerics.
there should be another way to get points for rewards...

i think about what way it could be and willl post my thoughts here then...

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#5Logi

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Posted 13 April 2011 - 11:46 AM

yea...but...
it will go this way >>>

buffed champ storm the wave > ae > first hit+kill in 1 ae at the firsts waves.or even any other ae char run with high mspd in the first waves at ae or even ae from distance like mage.

u realy think as a cleric u can first hit nearly the same amount of mobs as any ae class? it would be arround 3:20 Tower defense event - Proposals & Suggestions (20)

then no cleric will join this event..or only the clerics with champ as dual client.

clerics are allways outsiders at those events...every event where u get points for kill/hit mobs are not fair for clerics.
there should be another way to get points for rewards...

i think about what way it could be and willl post my thoughts here then...

Youko already pointed out that you can disable aoe on the monsters making sure some champs or mage cant storm in and get them all, as cleric you can get proofs from the heburkal as well, just put on some acc gear/
Doesnt mean that your idea of another way to get points shouldnt be looked at. So Ill say that again, disable aoeing on those mobs xD.

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#6PurpleYouko

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Posted 13 April 2011 - 01:04 PM

u realy think as a cleric u can first hit nearly the same amount of mobs as any ae class? it would be arround 3:20 Tower defense event - Proposals & Suggestions (23)

Irrelevent
You only need one first hit and for the game to be won in order to get your win token.

AOEs are disabled so no champ or mage is going to cream the lot of them ever.
Additionally the monster waves will travel very long distances across an entire map most likely. Nobody can possibly follow all of them since there will be an almost continuous stream spawned at 1 second intervals.

Any player in one place can only hit one or two of them

No player following them can't always get first hit since more will always follow.

It really is incredibly difficult for any player or class to dominate this event. that's the beauty of it.

OK so some players will probably get more kills but that just gets them kill proofs (like the Halloeen event) and drops of course.

The real aim is to defeat the entire attack without losing 100 lives. if you do that and get ONE first hit then you will get your win token.

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#7AlisiaMT

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Posted 13 April 2011 - 01:07 PM

Additionally I made the tower def monsters immune to AOE skills so that a few high level characters can't camp the spawn location and just blast them all.
You have to take them out one by one. At least they don't fight back. they are WAY to intent on reaching their destination and taking your life points.

Was reading concerns about aoe. ^^^^ problem was solved before it was posted^^^^

I love this idea. It reminds me of a Ratchet game I have at home. I would very much like it if this were put into the game on the condition that it turns out exactly as it is described here.

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#8Phish

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Posted 13 April 2011 - 01:55 PM

Hm, interesting concept but I think it would work better as a party option (ie that way the support clerics can still contribute and aoes would still be useable. (The mahority of launcher bourgs skills are aoes so removing them limits any advantages they have significantly.)

I've been wondering whether to bring up this subject for a while now but wasn't sure.

I've actually coded and tested a rudimentary version of this system on an emulated server on my PC at home Tower defense event - Proposals & Suggestions (28)
That was why I was a bit reluctant to bring the subject up since reverse engineering is technically against Terms of Service. Tower defense event - Proposals & Suggestions (29)

Any how I've admited it now. i have a rose server emulator at home.
Not a private server!! just for my own testing of concepts and stuff. (do i get banned now??)
I never mess with private servers any more. I prefer to support the real game.

Hmmmm, do share your secrets...

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#9twitch

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Posted 15 April 2011 - 11:47 PM

I've been wondering whether to bring up this subject for a while now but wasn't sure.

The concept is a tower defense game where the players are the towers and streams of monsters attempt to cross a map following a path of designated way points in an attempt to reach a specific target location.
The waves start easy and get progressively harder as the game goes on.
The players (as a group) get 100 life points at the start of the event and lose one point for each monster that successfully reaches the target location.
For successfully defeating a monster, the player that kills it gets a reward point (just like in the Halloween event with Heburkal's minions) which they can later turn in for some kind of reward.

The beauty of this mini-game / event is that nobody knows where it will happen or even on which map until the announcement goes out to the server that a specific place is going to come under attack in a few minutes. Players that are interested in the event will have to rush to the map and sign up with the designated NPC in order to get the rewards.
The game itself will consist of a number of waves of monsters. 20 waves of about 50 monsters works pretty well
And yes i do mean works rather than should work.
I've actually coded and tested a rudimentary version of this system on an emulated server on my PC at home Tower defense event - Proposals & Suggestions (32)
That was why I was a bit reluctant to bring the subject up since reverse engineering is technically against Terms of Service. Tower defense event - Proposals & Suggestions (33)

Any how I've admited it now. i have a rose server emulator at home.
Not a private server!! just for my own testing of concepts and stuff. (do i get banned now??)
I never mess with private servers any more. I prefer to support the real game.

On my test rig I had to spawn the monster waves manually but i have devised a way to make it completely automatic and to run at random maps, days and times throughout any given week.
Additionally I made the tower def monsters immune to AOE skills so that a few high level characters can't camp the spawn location and just blast them all.
You have to take them out one by one. At least they don't fight back. they are WAY to intent on reaching their destination and taking your life points.

If the monsters manage to take all your life points then the game ends and no more waves will spawn until the next game starts.
If the players are successful in defending until there are no more waves of monsters left then every player who has signed up for the event and has scored at least one kill (no leachers here) will be given a special reward. This reward can be in the form of a token item which can be traded for one of a series of very nice items once you collect enough of them.
Getting enough of these tokens will require the player to take part in a LOT of tower defense games.
Could be a way to introduce truly epic gear or other rare items if it's handled correctly.
Imagine having to save up your tokens from a hundred or more TD games over the course of a month to get a real nice weapon Tower defense event - Proposals & Suggestions (34)

Potential improvements include
1) Setting up the system such that the total level of all characters involved in the event will have an effect on the level and/or number of monsters in each spawn.
2) Using special copies of the regular monsters that give little or no exp otherwise low level characters could come along and use skills to get a few points of damage on really high level monsters, instantly leveling them in some cases
3) Or just use normal monsters but have the server code set up such that exp is only rewarded as if the monsters were your own level.

The rose devs should have no difficulty in reproducing what I did here I think.
i would be quite willing to share anything I have with NARose if it makes the game better.
Of course i don't have the official server source code so my own code won't slide straight in. Integrating my code directly into a completely different code base would be problematical to say the least.
but....
the concept works and has been tested.

I figure a well balanced mini-game like this would give players of all levels something interesting and hopefully challenging to do rather than sit around in Junon Polis waiting for the next UW to get canceled.

So that's my idea

let the comments commence Tower defense event - Proposals & Suggestions (35)

The concept behind it is amazing,like everything it needs a bit of extra focus with little bitty problems but nothing to big,something for us to do instead of sitting around TG,so hey +1 !

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Tower defense event - Proposals & Suggestions (2024)

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